
A colony becomes a full city when its population reaches 1000, and is destroyed if its population reaches 0 this will happen if a colony is abandoned, but can also happen due to attacks by natives, events and colonies …Hey all welcome to the channelContent is mostly strategy games or classical games with many exploitsName: Tom *Will accept being called Brit or spiffingLocat. All you need is high prestige and a developed province producing glass or gems.Native Trading Policy grants a −50% bonus to native uprising chance (effectively reducing aggressiveness by half). It’s an easy way to boost your economy, especially in high-value trade nodes. It’s also an event you can reliably get to fire, provided you know what you are doing. For example at the start of the game, Granada produces 0.88/56.36=1.56% of the salt in the world and Malaga 0.Faceting is one of the most coveted early events in the game. The calculation for the market share works something like this: For each salt producing province, calculate how much of the worlds salt it produces. You need 20% market share to get the trading in bonus.

User Wureen on the EU4 subreddit has created a visual. The current consensus appears to be that the English Channel is the best, followed closely by Genoa, with the Venice node being the worst. A +10% Discipline boost gives 9.1% fewer casualties on your side, 10%.

If the morale boost is bigger, yes, but in a equal boost discipline always wins out. Morale would be better as a tradition, early game battles are more influenced by that than discipline. Discipline +7.5% is a pretty crazy tradition.
